PKM

Oranguru

Normal Psychic

Base Stats

hp
90
atk
60
def
80
spa
90
spd
110
spe
60

Defensive Profile

Weaknesses (2×+)

Bug, Dark

Resistances (≤½×)

Psychic

Immunities (0×)

Ghost

Learnset / Moves

⚡ Physical (23)

  • Body Slam 85
  • Brick Break 75
  • Brutal Swing 60
  • Bulldoze 60
  • Covet 60
  • Earthquake 100
  • Endeavor
  • Facade 70
  • Feint Attack 60
  • Fling
  • Foul Play 95
  • Frustration
  • Giga Impact 150
  • Knock Off 65
  • Last Resort 140
  • Mega Kick 120
  • Mega Punch 80
  • Payback 50
  • Return
  • Rock Slide 75
  • Take Down 90
  • Trailblaze 50
  • Zen Headbutt 80

🔮 Special (25)

  • Charge Beam 50
  • Chilling Water 50
  • Confusion 50
  • Dream Eater 100
  • Energy Ball 90
  • Expanding Force 80
  • Extrasensory 80
  • Focus Blast 120
  • Future Sight 120
  • Hidden Power 60
  • Hyper Beam 150
  • Hyper Voice 90
  • Psybeam 65
  • Psychic 90
  • Psychic Noise 75
  • Psyshock 80
  • Round 60
  • Shadow Ball 80
  • Snore 50
  • Stored Power 20
  • Swift 60
  • Tera Blast 80
  • Terrain Pulse 50
  • Thunder 110
  • Thunderbolt 90

🛡️ Support (43)

  • After You PP 15
  • Ally Switch PP 15
  • Attract PP 15
  • Block PP 5
  • Calm Mind PP 20
  • Confide PP 20
  • Double Team PP 15
  • Embargo PP 15
  • Encore PP 5
  • Endure PP 10
  • Gravity PP 5
  • Imprison PP 10
  • Instruct PP 15
  • Light Screen PP 30
  • Magic Coat PP 15
  • Magic Room PP 10
  • Nasty Plot PP 20
  • Nature Power PP 20
  • Pain Split PP 20
  • Protect PP 10
  • Psych Up PP 10
  • Psychic Terrain PP 10
  • Quash PP 15
  • Rain Dance PP 5
  • Reflect PP 20
  • Rest PP 5
  • Safeguard PP 25
  • Scary Face PP 10
  • Skill Swap PP 10
  • Sleep Talk PP 10
  • Snatch PP 10
  • Spite PP 10
  • Substitute PP 10
  • Sunny Day PP 5
  • Swagger PP 15
  • Taunt PP 20
  • Telekinesis PP 15
  • Toxic PP 10
  • Trick PP 10
  • Trick Room PP 5
  • Wonder Room PP 10
  • Work Up PP 30
  • Yawn PP 10